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A new game about Altai was created with the help of AI

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A new game dedicated to the rich culture of Altai will be released in digital stores on August 21. The plot of the "Guardian of Altai" project is based around Tengrianism, one of the branches of a medieval religion common among Eurasian nomads, including the inhabitants of Altai. The basis for the key character was the famous hero of Altaic mythology Erlik. Spirits and shamans have been added to his entourage, who will act as opponents to the players.

"The player's main weapon is an orb (shamanic mallet) and a tambourine. By hitting the tambourine, the player causes a wave that destroys golems (mythical creatures made of inanimate matter, such as clay). Thus, each level for the player is essentially a ritual of kamlaniya, when the shaman confronts evil spirits, trying to rescue the good ones. We tried to immerse the player in the ritual as much as possible, transferring the strip of life and keyboard shortcuts to the tambourine, which allows us not to be distracted during the ritual, but to focus exclusively on the good cause," concluded Yaroslav Dunaevsky, project manager and narrative designer.

Despite the fact that in its current form, The Guardian of Altai looks more like a preliminary version than a completed project, it is considered an important experiment in the creative field. This is an exploration of a new, undisclosed direction: folklore rhythm-action and ethno-fantasy aesthetics are rare phenomena for an industry where it is the original ideas that are valuable. This opinion was expressed by the creator of the Streamfest and GameDays gaming festivals, Mikhail Lisetsky.

Read more in the exclusive Izvestia article:

Spiritual suffering: the first AI game about the cultural heritage of Altai is released in Russia

Переведено сервисом «Яндекс Переводчик»

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